• Due Oct 13, 2016 at 8:59am
  • Points 2
  • Questions 2
  • Available until Oct 13, 2016 at 8:59am
  • Time Limit None
  • Allowed Attempts Unlimited


Watch the following video tutorial on articulated joints.

[PDF of Slides]


• In computer graphics characters are posed and animated by rotating the joints.
• Vertebrates have similar revolute joints that are pivot, hinge, or ball-and-socket.
• In Forward Kinematics (FK) a figure is posed by setting the joint angles.
• Inverse Kinematics (IK) calculates the joint angles from the position of an end effector, such as a hand or foot.
Have a question? Go here.


 Note: If you'd like to watch all the videos in this module in a single YouTube playlist, here is the link:


Only registered, enrolled users can take graded quizzes