Joints

  • Due Oct 13, 2016 at 8:59am
  • Points 2
  • Questions 2
  • Available until Oct 13, 2016 at 8:59am
  • Time Limit None
  • Allowed Attempts Unlimited

Instructions

Watch the following video tutorial on articulated joints.
http://youtu.be/gKqGlCBkD-c

[PDF of Slides]

Summary:

• In computer graphics characters are posed and animated by rotating the joints.
• Vertebrates have similar revolute joints that are pivot, hinge, or ball-and-socket.
• In Forward Kinematics (FK) a figure is posed by setting the joint angles.
• Inverse Kinematics (IK) calculates the joint angles from the position of an end effector, such as a hand or foot.
Have a question? Go here.

 

 Note: If you'd like to watch all the videos in this module in a single YouTube playlist, here is the link:

http://www.youtube.com/playlist?list=PLdvNrK-c96REz-AXTvcN862npFxLGI7Qc

 

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