Circular Arcs: Tipping

  • Due Sep 15, 2016 at 8:59am
  • Points 2
  • Questions 2
  • Available until Sep 15, 2016 at 8:59am
  • Time Limit None
  • Allowed Attempts Unlimited

Instructions

Watch the following video tutorial on the timing, spacing, and path of action associated with tipping and falling:

http://youtu.be/oowAdPjDY5M

[PDF of Slides]

Summary:

•Tipping over is a common example of a path of action that’s a circular arc.
•The timing and spacing for tipping motion has more texture than simple falling.
•The texture in this timing and spacing can create anticipation for the tipping motion.
•The taller the character or object, the more time it takes for it to tip over.
•When an object tips off of an edge it moves away from that edge once it loses contact.
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